Saturday, 28 May 2016

Cody Rhodes: 5 Fun Facts About WWE's Mustachioed Superstar

Cody Rhodes: 5 Fun Facts About WWE's Mustachioed Superstar





Some professional wrestlers get by on just their last name. Some professional wrestlers have to build their own legacy out of nothing, but there are a select few who come up through developmental with a famous last name that earn their spot on the main roster. 
One of those people is Cody Rhodes. 
Rhodes may be the son of Dusty Rhodes, but this charismatic WWE Superstar definitely has the chops to hold his own in the WWE ring with the best of them. 
Cody has been through a lot in the WWE, most notably some very strange gimmicks and personas, including his time as "Dashing" Cody Rhodes. 
However, Rhodes' gimmicks aren't the only interesting things about him... 
Here are seven fun facts about Cody Rhodes.

1.He was a REFREE

As you've seen throughout these WWE Fun Facts slideshows, professional wrestlers usually have to pay their dues in the business or find themselves holding odd jobs before they hit it big. Cody Rhodes paid his dues...by choice. 
While Cody was just a young buck at Lassiter High School in Georgia, he spent his time away from the amateur wrestling mat (he was a state champion) with his dad, "The American Dream" Dusty Rhodes, at a different wrestling mat. 
Cody helped his dad's wrestling promotion Turnbuckle Championship Wrestling by reffing matches between guys like Disco Inferno, Barry and Kendall Windham and Big Ron Studd when he was needed. 
2.He was a nerd

Somehow between an impressive high school wrestling career and a blossoming career in pro wrestling, Cody Rhodes still found time to get his nerd on. 
Rhodes is a huge gamer and has even discussed his love of comic books in numerous different interviews. However, there is one game in particular that steals Rhodes' time away. 
Legend of Zelda: A Link to the Past is Rhodes' favorite game, which, according to an interview with ESPN's "The Life," he plays at least once a year. Rhodes loves the game and the series so much that he even wrestled with the Zelda triforce on his boots for a period of time, before and during his run with The Legacy. 
Along with Zelda, Rhodes has also expressed his love for the EA Sports franchises Madden and FIFA, among other sports games. 
As for comics, Rhodes prefers Omega Red and Cyclops, who are his favorite characters, and he discussed his love for Archangel and most things Marvel in an interview found here.
3.He wanted a mask
In the WWE, it isn't rare for a Superstar or Diva to come down the ramp a few days removed from an exceptionally intense beatdown wrapped up in tape or other signs of injury. Most of the time the added gear is all part of the show as an excuse to make them weaker for whatever reason. 
So when Cody Rhodes started wearing his Rip Hamilton-esque mask, it had to be just for show, right? 
False. 
Cody Rhodes legitimately had his nose broken by Mysterio early in their feud and needed something to protect his snapped schnoz. Rhodes then incorporated the mask into his character, using it to headbutt and even bludgeon unsuspecting opponents when the ref wasn't looking. 
4.Most elimination in 2012
Cody Rhodes has had some big gigs since coming to the WWE. He teamed with Hardcore Holly for a while, became huge as a part of Legacy and since then had feuds with greats like Rey Mysterio and Big Show. 
Through all of those feuds, he put on some really memorable performances, but none more memorable than his performance at the 2012 Royal Rumble. In the Royal Rumble match, Rhodes lasted for 40 minutes—something few can say—and eliminated six competitors, including Mick Foley, Booker T and Hacksaw Jim Duggan. Rhodes' six eliminations were more than anyone else in the 2012 Royal Rumble. 
Big Show, a long-time veteran, was the next-best with just four eliminations.
5.He belongs to impressive family
It's no secret that Cody Rhodes is the son of WWE Hall of Famer Dusty Rhodes. While just about everyone knows that, most people are also aware that Cody is the half-brother of former WWE Superstar Goldust, Dustin Rhodes. 
While those two connections alone are pretty awesome, Cody's pro wrestling lineage doesn't stop there. Rhodes' sister Kristin Ditto was once a Dallas Cowboy cheerleader, he's a nephew to both Jerry Sags and Fred Ottman, he was once the brother-in-law to Terri Runnels and he's even the godson of Magnum T.A. 
Talk about a professional wrestling family. 

Friday, 27 May 2016

How to Hack Trial Softwares To Use Them Lifetime

How to Hack Trial Softwares To Use Them Lifetime


Note:- Prior to an assessment, understand that it serves the application. This content are intended for Security Research Purpose and should not be used illegally.

in this computer world we use various softwares in our desktops and laptops, softwares are required almost in every field of work and day to day life. And after the free trial days you have to buy the key to use them more. In order to get a key you have to pay money. Fortunately, you can can do it without paying a penny, as we have stated method below to do the same.

How to Hack Trial Softwares to Use them Lifetime

There is a perfect tool that will do this task and the name of this tool is RunAsDate. With the help of this tool you can use any software for free even after the trial period is over. You just have to follow some simple steps discussed below:
  1. First of all download and install the tool RunAsDate from HERE.
  2. Now in your computer run the trial software and note down the date of installation.
  3. Now when the trial version gets over do not directly launch the software, just right click on it and click run as and then select Runasdate there.
  4. That’s it, now the trial date will get injected to that software by this tool and you can access the software as long as you want.
  5. And also every time you open the just run as through this tool. Other wise this trick will not work.

So above is all about Hack Trial Softwares to use them Lifetime. By this hack, you can easily use any software for free and for lifetime as well. Also you will not have to pay a single coin for this. Hope you like the trick, so don’t forget to share it with your friends and leave a comment below if you still facing any problem.

Top 5 Best Sites To Watch Cartoons Online For Free

Top 5 Best Sites To Watch Cartoons Online For Free



We all know that teenagers now-a-days are too much addicted in watching cartoons so they prefer to watch online for free if they missed any episode. They like to watch animes and cartoon shows more best than movies. With the increased technology, number of cartoons as well as animes are also increasing day by day which directly increases the graph of cartoon industries. But they lack problems like some of our favorite cartoons and animes are not streaming over some cartoon channels like Disney. So, we have provided the best sites to watch animes and cartoon character shows.


Top 5 Best Sites To Watch Cartoons Online For Free


In 21st century, watching anime is considered as most addicted thing and even too hobby for the teenagers. You can even download it without any problem to stream cartoons free. It provides you two eases, one is for watching or streaming animes online for free and other is downloading them and watching offline when you don’t have internet connection.

#1 ToonJet

One of the most best and renounced site to watch animes online for free without any problem. Best animes available are Tom And Jerry, Looney Tunes, and many more. This site is best for you guys for watching classic animes. Without signing up you can visit and watch for free.

                                        #2 Cartoon Movies HQ

Cartoon Movies HQ provides you an abundance list of the amazing cartoon movies which are free to watch without any problem. Some of the best animes available on this site are Batman, BEN 10, Family Guy and many more. It also has launched a new feature to play animes games as well as cartoon games online.

                                            #3 Anime Flavour

Anime Flavour is the best site to watch animes online without paying a single rupee. You can select any anime of your choice to watch from the sidebar of this site on which there is a vast names of animes listed.

                           #4 Hulu Watch Cartoons online for free

Hulu Watch Cartoon is a legal site to watch cartoon character shows online for free. It provides you high-quality videos without any problem that’s why it is so much popular. But there is a ruin that it is not accessible in all parts of the world excluding countries like UK, US etc. For this, you have to use VPN. You can get PD-Proxy Premium Account from here. The Android mobile users can use DroidVPN for the same purpose
                     #5 YouTube King of Online Videos
YouTube King ..How can we forget this beast. One of the popular podium to watch online videos . Searching at the search box, you can watch any video with a single click only without any problem. Just enter the name of anime in search box and it will shift you to that anime        

Sunday, 22 May 2016

HOW NASA GET PICTURES FROM SPACE

HOW NASA GET PICTURES FROM SPACE

Since the first cave dweller ventured out to gaze up at the night sky, people have sought to know more about the mysterious images and lights seen there. Being limited by what could be seen with the unaided eye, that early stargazer relied on intellect and imagination to depict the universe, etching images in stone by hand, measuring and charting the paths of the wanderers, and becoming as familiar with the sky as the limited technology would allow. Although stargazers frequently took the wrong paths in attempting to explain what they saw, many of them developed new tools to overcome their limitations. Galileo crafted a fine telescope for observing the heavens. His hand-drawn pictures of the satellites of Jupiter, the "cup handles" of Saturn, and the phases of Venus, when combined with the possible reasons for those facts, shook the very foundations of the European society in the Middle Ages. Bigger and more powerful telescopes, combined with even newer tools, such as spectroscopes and cameras, have answered most of the the questions of those ancient stargazers. But in doing so, they have unfolded even newer mysteries. Beginning in the 1960s, our view of the heavens reached beyond the obscuring atmosphere of Earth as unmanned spacecraft carried cameras and other data sensors to probe the satellites and planets of the Solar System. Images those spacecraft sent back to the Earth provided startling clarity to details that are only fuzzy markings on the planets' surfaces when seen from Earth-based telescopes. Only two of the presently known planets, Neptune and Pluto, remain unexplored by our cameras. In August 1989, Voyager 2 will snap several thousand closeup frames of the planet Neptune and its largest satellite, Triton. By the end of the 20th century, only Pluto will not have been visited by one of our spacecraft. The knowledge humans have today of outer space would astound Galileo. Spacecraft have sent back pictures of a cratered and moon-like surface of the planet Mercury and revealed circulation patterns in the atmosphere of Venus. From Mars, they have sent back images of craters, giant canyons, and volcanoes on the planet's surface. Jupiter's atmospheric circulation has been revealed, active volcanoes on the Jovian moon Io have been shown erupting, and previously unknown moons and a ring circling the planet discovered. New moons were found orbiting Saturn and the Saturnian rings were resolved in such detail that over 1,000 concentric ring features became apparent. At Uranus, Voyager sent back details of a planet that is covered by a featureless, bluish-green fog. The planet is encircled by rings darker than charcoal and shaped by shepherding satellites, accompanied by five large satellites, and immersed in a magnetic field. Those discoveries, and thousands of others like them, were made possible through the technology of telemetry, the technique of transmitting data by means of radio signals to distant locations. Thus, the spacecraft not only carries data sensors but must also carry a telemetry system to convert the data from the various sensors into radio pulses. These pulses are received by a huge dish antenna here on Earth. The signals are relayed to data centers where scientists and engineers can convert the radio pulses back into the data the sensors originally measured. A camera system on board the spacecraft measures reflected light from a planet or satellite as it enters the spacecraft's optical system. A computer converts the measurements into numerical data, which are transmitted to a receiver on Earth by radio waves. On Earth, computers reassemble the numbers into a picture. Because the measurements are taken point by point, the images from space are not considered "true" photographs, or what photographers call a "continuous tone," but rather a facsimile image composed of a pattern of dots assigned various shades from white to black. The facsimile image is much like the halftones newspapers use to recreate photographs. ŽIf you examine a newspaper photograph with a magnifying glass, you will see that is is composed of many small, variously shaded dots. Even more closely related to the way images are received from space is the way a television set works. For a picture to appear on a television set, a modulated beam of light rapidly illuminates long rows of tiny dots. filling in one line then the next until a picture forms. These dots are called picture elements, or pixels for short, and the screen surface where they are located is called a raster. Raster scanning refers to the way the beam of light hits the individual pixels at various intensities to recreate the original picture. Of course, scanning happens very fast, so it is hardly perceptible to the human eye. Images from space are drawn in much the same manner on a television-like screen (a cathode-ray tube). Although cameras on a spacecraft probing the Solar System have much in common with those in television studios, they also have their share of differences. For one, the space-bound cameras take much longer to form and transmit an image. While this may seem like a disadvantage, it is not. The images produced by the slow-scanning cameras are of a much higher quality and contain more than twice the amount of information present in a television picture. The most enduring image gatherer in space has been the Voyager 2 spacecraft. Voyager carries a dual television camera system, which can be commanded to view an object with either a wide-angle or telephoto lens. The system is mounted on a science platform that can be tilted in any direction for precise aiming. Reflected light from the object enters the lenses and falls on the surface of a selenium-sulfur vidicon television tube, 11 millimeters square. A shutter in the camera controls the amount of light reaching the tube and can vary exposure times from 0.005 second for very bright objects to 15 seconds or longer when searching for faint objects such as unknown moons. The vidicon tube temporarily holds the image on its surface until it can be scanned for brightness levels. The surface of the tube is divided into 800 parallel lines, each containing 800 pixels, giving a total of 640,000. As each pixel is scanned for brightness, it is assigned a number from 0 to 255. The range (0 to 255) was chosen because it coincides with the most common counting unit in computer systems, a unit called a byte. In computers, information is stored in bits and bytes. The bit is the most fundamental counting or storage unit, while a byte is the most useful one. A bit contains one of two possible values, and can best be thought of as a tiny on-off switch on an electrical circuit. A byte, on the other hand, contains the total value represented by 8 bits. The value can be interpreted in many ways, such as a numerical value, an alphabet character or symbol, or a pixel shaded between black and white. In a byte, the position of each bit represents a counting power of 2. (By convention, bit patterns are read from right to left.) Thus, the first bit (the righmost bit) of the eight bit sequence represents 2 to the zero power, the second bit refers to 2 to the 1 power, and so on. For each bit in a byte that has a one in it, you add the value of that power of two (the sequence value) until all eight bits are counted. For example, if the byte has the bit value of 00101101, then it represents the number 45. The binary table at the end of this document shows how translation of bits and bytes to numbers is done. If all the bits in an eight-bit sequence are ones, then it will correspond to the value 255. That is the maximum value that a byte can count to. Thus, if a byte is used to represent shades of gray in an image, then by convention the lowest value, zero, corresponds to pure black, while the highest value 255, corresponds to pure white. All other values are intermediate shades of gray. When the values for all the pixels have been assigned, they are either sent directly to a receiver on Earth or stored on magnetic tape to be sent later. Data are typically stored on tape on board the spacecraft when the signals are going to be temporarily blocked, such as when Voyager passes behind a planet or a satellite. For each image, and its total of 640,000 pixels, 5,120,000 bits of data must be transmitted (640,000 x 8). When Voyager flew close to Jupiter, data were transmitted back to Earth at a rate of more than 100,000 bits per second. This meant that once data began reaching the antennas on Earth's surface, information for complete images was received in about 1 minute for each transmission. As the distance of the spacecraft from Earth increases, the quality of the radioed data stream decreases and the rate of transmission of data has to be slowed correspondingly. Thus, at the distance of Uranus, the data has to be transmitted some six to eight times slower than could be done at Jupiter. That means that only one picture can be transmitted in the time six pictures were taken at Jupiter. However, for the Uranus encounter, scientists and engineers devised a scheme to get around that limitation. The scheme was called data compression. To do that, they reprogrammed the spacecraft en route. Instead of having Voyager transmit the full 8 bits for each pixel, its computers were instructed to send back only the differences between brightness levels of successive pixels. That reduced the data bits needed for an image by about 60 percent. Slowing the transmission rate meant that noise did not interfere with the image reception, and by compressing the data, a full array of striking images was received. The computers at NASA's Jet Propulsion Laboratory (JPL) restored the correct brightness to each pixel, producing both black-and-white and full-color images. The radio signals that a spacecraft such as Voyager sends to Earth are received by a system of large dish antennas called the Deep Space Network (DSN). The DSN is designed to provide command, control, tracking and data acquisition for deep space missions. Configured around the globe at locations approximately 120 degrees apart, DSN provides 24-hour line-of-sight coverage. Stations are located at Goldstone, California, and near Madrid, Spain, and Canberra, Australia. The DSN, managed by NASA's Jet Propulsion Laboratory in Pasadena, California, consists of three 64-meter (210-ft) diameter dish-shaped antennas, six 34-meter (111-ft) diameter antennas, and three 26-meter (85-ft) antennas. As antennas at one station lose contact, due to Earth's rotation, antennas at the next station rotate into view and take over the job of receiving spacecraft data. While one station is tracking a deep space mission, such as Voyager, the other two are busy tracking spacecraft elsewhere in the sky. During Voyager's contact with Saturn, the DSN recovered more than 99 percent of th 17,000 images transmitted. That accomplishment required the use of a technique known as "antenna arraying." Arraying for the Saturn encounter was accomplished by electronically adding signals received by two antennas at each site. Because of the great distance Uranus is from the Earth, the signal received from Voyager 2 was only one-fourth as strong as the signal received from Saturn. A new arraying technique, which combined signals from four antennas, was used during the Uranus encounter to allow up to 21,600 bits of data to be received each second. Arraying's biggest payoff came in Australia, whose government provided its Parkes Radio Astronomy Observatory 64-meter antenna to be linked with the DSN's three-antenna complex near Canberra. The most critical events of the encounter, including Voyager's closet approaches to Uranus and its satellites, were designed to occur when the spacecraft would be transmitting to the complex in Australia. The data were successfully relayed to JPL through that array. The DSN was able to track Voyager's position at Saturn with an accuracy of nearly 150 kilometers (about 90 miles) during its closest approach. This accuracy was achieved by using the network's radiometric system, the spacecraft's cameras, and a technique called Very Long Baseline Interferometry, or VLBI. VLBI determines the direction of the spacecraft by precisely measuring the slight difference between the time of arrival of the signal at two or more ground antennas. The same technique was used at Uranus to aim the spacecraft so accurately that the deflection of its trajectory caused by the planet's gravity would sent it on to Neptune. When the DSN antennas receive the information from the spacecraft, computers at the Jet Propulsion Laboratory store it for future use and reassemble it into images. To recreate a picture from data that has been sent across the vacuum of space, computers read the data bit by bit, calculating the values for each pixel and converting the value into a small square of light. The squares are displayed on a television screen on the spacecraft. The resulting image is a black-and-white facsimile of the object being measured. Color images can be made by taking three black-and-white frames in succession and blending ("registering") them on one another in the three color-planes of a television screen. In order for that to work, however, each of the three frames has to be taken by the camera on board the spacecraft through different filters. On Voyager, one frame is taken through a blue filter, one through a green, and one through an orange. Filters have varying effects on the amount of light being measured. For example, light passes through a blue filter will favor the blue values in the image making them appear brighter or transparent, whereas red or orange values will appear much darker than normal. On Earth the three images are given the appropriate colors of the filters through which they were measured and then blended together to give a color image. An important feat the interplanetary spacecraft must accomplish is focusing on its target while traveling at extremely high speeds. Voyager sped past Uranus at more then 40,000 miles an hour. To get an unblurred image, the cameras on board had to steadily track their target while the camera shutters were open. The technique to do this, called image-motion compensation, involves rotating the entire spacecraft under the control of the stabilizing gyroscopes. The strategy was used successfully both at Saturn's satellite Rhea and at Uranus. Both times, cameras tracked their targets without interruption. Once the image is reconstructed by computers on Earth, it sometimes happens that objects appear nondescript or that subtle shades in planetary details such as cloudtops cannot be discerned by visual examination alone. This can be overcome, however, by adding a final "contrast enhancement" to the production. The process of contrast enhancement is like adjusting the contrast and brightness controls on a television set. Because the shades of the image are broken down into picture elements, the computer can increase of decrease brightness values of individual pixels, thereby exaggerating their difference and sharpening even the tiniest details. For example, suppose a portion of an image returned from space reveals an area of subtle gray tones. Data from the computer indicates the range in brightness values is between 98 and 120, and all are fairly evenly distributed. To the unaided eye, the portion appears as a blurred gray patch because the shades are too nearly similar to be discerned. To eliminate this visual handicap, the brightness values can be assigned new numbers. The shades can be spread farther apart, say five shades apart rather than the one currently being looked at. Because the data are already stored on computers, it is a fairly easy task to isolate the twenty-three values and assign them new ones: 98 could be assigned 20, 99 assigned 25, and so on. The resulting image is "enhanced" to the unaided eye, while the information is the same accurate data transmitted from the vicinity of the object in space. The past 25 years of space travel and exploration have generated an unprecedented quantity of data from planetary systems. Images taken in space and telemetered back to Earth have greatly aided scientists in formulating better and more accurate theories about the nature and origin of our Solar System. Data gathered at close range, and from above the distorting effects of Earth's atmosphere, produce images far more detailed than pictures taken by even the largest Earth-bound telescopes. In our search to understand the world as well as the universe in which we live, we have in one generation reached farther than in any other generation before us. We have overcome the limitations of looking from the surface of our planet and have traveled to others. Whatever yearning drew those first stargazers from the security of their caves to look up at the night sky and wonder still draws men and women to the stars. _____________________________________________________________________ BINARY TABLE Bit of Data 8 7 6 5 4 3 2 1 ---------------------------------------------------------------------- Sequence Value 128 64 32 16 8 4 2 1 Binary Value 0 0 1 0 1 1 0 1 Byte Value 0 +0 +32 +0 +8 +4 +0 +1 = 45 Sequence Value 128 64 32 16 8 4 2 1 ---------------------------------------------------------------------- Brightness Values Binary Values ---------------------------------------------------------------------- 0 (black) 0 0 0 0 0 0 0 0 9 (dark gray) 0 0 0 0 1 0 0 1 62 (gray) 0 0 1 1 1 1 1 0 183 (pale gray) 1 0 1 1 0 1 1 1 255 (white) 1 1 1 1 1 1 1 1 ______________________________________________________________________ BRIEF HISTORY OF PICTURES BY UNMANNED SPACECRAFT NAME: Pioneer 4 YEAR: 1959 MISSION: Moon: measured particles and fields in a flyby, entered heliocentric orbit. NAME: Ranger 7 YEAR: 1964 MISSION: Moon: 4,316 high-resolution TV pictures of Sea of Clouds; impacted. NAME: Ranger 8 YEAR: 1965 MISSION: Moon: 7,137 pictures of Sea of Tranquility; impacted. NAME: Ranger 9 YEAR: 1965 MISSION: Moon: 5,814 pictures of Crater Alphonsus; impacted. NAME: Surveyor 1 YEAR: 1966 MISSION: Moon: 11,237 pictures, soft landing in Ocean of Storms. NAME: Surveyor 3 YEAR: 1967 MISSION: Moon: 6,315 pictures, first soil scoop; soft landed in Sea of Clouds. NAME: Surveyor 5 YEAR: 1967 MISSION: Moon: more than 19,000 pictures; first alpha scatter analyzed chemical structure; soft landed in Sea of Tranquility. NAME: Surveyor 6 YEAR: 1967 MISSION: Moon: 30,065 pictures; first lift off from lunar surface, moved ship 10 feet, soft landed in Central Bay region. NAME: Surveyor 7 YEAR: 1968 MISSION: Moon: returned television pictures, performed alpha scatter, and took surface sample; first soft landing on ejecta blanket beside Crater Tycho. NAME: Lunar Orbiter 1 YEAR: 1966 MISSION: Moon: medium and high-resolution pictures of 9 possible landing sites; first orbit of another planetary body; impacted. NAME: Lunar Orbiter 2 YEAR: 1966 MISSION: Moon: 211 frames (422 medium and high-resolution pictures); impacted. NAME: Lunar Orbiter 3 YEAR: 1967 MISSION: Moon: 211 frames including picture of Surveyor 1 on lunar surface; impacted. NAME: Lunar Orbiter 4 YEAR: 1967 MISSION: Moon: 167 frames; impacted. NAME: Lunar Orbiter 5 YEAR: 1967 MISSION: Moon: 212 frames, including 5 possible landing sites and micrometeoroid data; impacted. NAME: Mariner 4 YEAR: 1964 MISSION: Mars: 21 pictures of cratered moon-like surface, measured planet's thin, mostly carbon dioxide atmosphere; flyby. NAME: Mariners 6 and 7 YEAR: 1969 MISSION: Mars: verified atmospheric findings: no nitrogen present, dry ice near polar caps; both flybys. NAME: Mariner 9 YEAR: 1971 MISSION: Mars: 7,400 pictures of both satellites and planet's surface; orbited. NAME: Mariner 10 YEAR: 1973 MISSION: First multiple planet encounter. Venus: first full-disc pictures of planet; ultraviolet images of atmosphere, revealing circulation patterns; atmosphere rotates more slowly than planetary body; flyby. Mercury: pictures of moon-like surface with long, narrow valleys and cliffs; flyby; three Mercury encounters at 6-month intervals. NAME: Pioneer 10 YEAR: 1972 MISSION: Jupiter: first close-up pictures of Great Red Spot and planetary atmosphere; carries plaque with intergalactic greetings from Earth. NAME: Pioneer 11 (Pioneer Saturn) YEAR: 1973 MISSION: Jupiter: pictures of planet from 42,760 km (26,725 mi) above cloudtops; only pictures of polar regions; used Jupiter's gravity to swing it back across the Solar System to Saturn. Saturn: pictures of planet as it passed through ring plane within 21,400 km (13,300 mi) of cloudtops; new discoveries were made; spacecraft renamed Pioneer Saturn after leaving Jupiter. NAME: Pioneer Venus 1 YEAR: 1978 MISSION: Venus: studied cloud cover and planetary topography; orbited. NAME: Pioneer Venus 2 YEAR: 1978 MISSION: Venus: multiprobe, measuring atmosphere top to bottom; probes designed to impact on surface but continued to return data for 67 minutes. NAME: Viking 1 YEAR: 1975 MISSION: Mars: first surface pictures of Mars as well as color pictures; landed July 20, 1976; remained operating until November 1982. NAME: Viking 2 YEAR: 1975 MISSION: Mars; showed a red surface of oxidized iron; landed September 03, 1976. NAME: Voyager 1 YEAR: 1977 MISSION: Jupiter: launched after Voyager 2 but on a faster trajectory; took pictures of Jupiter's rapidly changing cloudtops; discovered ring circling planet, active volcano on Io, and first moons with color: Io, orange; Europa, amber; and Ganymede, brown; flyby. Saturn: pictures showed atmosphere similar to Jupiter's, but with many more bands and a dense haze that obscured the surface; found new rings within rings; increased known satellite count to 17; flyby. NAME: Voyager 2 YEAR: 1977 MISSION: Jupiter: color and black-and-white pictures to complement Voyager 1; time-lapse movie of volcanic action on Io; flyby. Saturn: cameras with more sensitivity resolved ring count to more than 1,000; time-lapse movies studied ring spokes; distinctive features seen on several moons; 5 new satellites were discovered; flyby. Uranus: first encounter with this distant planet; photo- graphed surface of satellites, resolved rings into multi- colored bands showing anticipated shepherding satellites; discovered 10 new moons, 2 new rings, and a tilted magnetic field; flyby.\ �

China Invented ‘Artificial Sun’ On Earth for Creating Unlimited Energy

China Invented ‘Artificial Sun’ On Earth for Creating Unlimited Energy



Chinese Engineers have created hydrogen gas which is three times more hotter than that of sun. The inventors of this wonderful invention were able to sustain 50 Million Degree C for about 102 seconds. In future, this development could make fusion power a reality.

Scientists in China are approaching towards for creating an Artificial Sun by using Nuclear Fusion. This development could eradicate dependence of human beings on fossil fuels. It would offer unlimited and clean energy for lifetime.
In the past, Germany made headlines of creating 2 Megawatts of Microwave Radiation to heat hydrogen gas to 80 Million ° C for less than second.
Fusion takes by place by using two kinds of Hydrogen Atoms which are Deuterium and Tritium and then injecting these gases into a containment jar. Scientist then add energy which eliminates the electrons from their host atoms which forms ion plasma and releases immense amount of energy.
If this strategy of obtaining energy is successful, it will act as inexhaustible source of power and possibly will resolve world’s energy distress.
According a report by the South China Morning Post, The Chinese Experiment was carried out last week on a magnetic fusion reactor at the Institute of Physical Science in Hefia capital of Jiangsu province.
The main objective of this technique was to get 100 Million Celsius Mark for about 1000 seconds. China achieved milestone of perfect nuclear fusion and may soon end all fossil fuel crisis across the world.
China has moved to first place in the race of achieving perfect solar energy harvesting. This Chinese Technology could help Thermonuclear Experimental Reactor (ITER) which is currently being built in France finally crack the code.
The Germany’s €1 Billion “Stellarator” achieved another milestone in December by heating plasma to about 1 Million Degrees Celsius for quarter of a second.
So, this is all about the Chinese Technology which is stepping very near to develop “Artificial Sun”. According to some reports, it is three times more hotter than sun. It will be beneficial source of unlimited energy and may be answer to end worldwide fossil fuel crisis. Leave your comments below, or add more about this interesting invention.

8 Embarrassing Things Only Girls Who Went To All-Girls School Will Understand

8 Embarrassing Things Only Girls Who Went To All-Girls School Will Understand




1. The first thing you did after entering the school was to fold your sleeves up. Full sleeves became half sleeves and half sleeves became sleeveless.

2. It didn’t matter if you read text books or not but you were definitely interested in romance novels

3. You had a crush on every remotely decent male teacher in the school

4. Having a boyfriend suddenly made you super cool in the whole school

5. If you ever got in trouble for your bad-ass attitude, you became suddenly popular. The whole school knew you and wanted to be in your friend zone.

6. All your secret jokes were about the natural bodily processes of women and about the things you were not allowed to talk to anyone

7. Unhooking bras and pulling straps was perfectly normal and was considered a form of playful affection

8. You most probably had a crush on your friend’s super weird older brother because he was the only guy you knew.

Top Paid Pakistani Cricketers List

Top Paid Pakistani Cricketers List



One of the most famous sports in the world, cricket has developed into a brand over the years. Modern day cricket is all about earning fat cheques and endorsing products and sponsors. Coming to the Pakistani team, they might not be the richest sportsmen in the world but they are doing well for themselves, compared to the common Pakistanis. Here is a break down of their salaries according to the category they’ve been placed in, in view of their recent contracts.

Category A

Category A players are the highest earners of the team. Players earn a basic Rs 425,000 salary for being a part of the Pakistan team.
The A category includes the greatest captain in Pakistan’s history Misbah-ul-Haq, magician with the ball Saeed Ajmal, former vice captain and known all-rounder Muhammad Hafeezand of course, BOOM BOOM Shahid Afridi. Apart from the salaries, the category A players earn Rs 400,000 per Test match, Rs 330,000 for an ODI and a rather slim Rs 125,000 per T20.

Category B

The category B of the Pakistan’s cricket team include star players like Umar Akmal, Younis Khan, Umar Gul and Ahmad Shahzad. All of them settle for Rs 315,000 per month on a basic salary. Younis might be past his glory days and Umar Gul might be injury prone but they are earning decent for their standards.

Category C

The third category, which is category C includes six Pakistani players who earn around Rs 175,000 per month as their basic set salary. These players include veteran spinner Abdul Rehman, Nasir Jamshed, Test star Azhar Ali, Adnan Akmal who is youngest among the three Akmals, Khurram Manzoor, and Asad Shafiq.

 Category D

The latest edition to the Pakistani contracts, the category D includes fifteen Pakistani cricketers with Rs 100,000 as their basic salary per month. Stars featuring in this category are Wahab Riaz, Raza Hasan, Umar Amin, Zulfiqar Babar, Harris Sohail, Rahat Ali, Shaan Masood, Sohaib Maqsood, Bilawal Bhatti, Sarfraz Ahmed, Sharjeel Khan, Fawad Alam, Ehsan Adil, Muhammad Irfan,  and Mohammad Talha.

Other incentives and bonuses

Apart from the monthly salaries and per/game wages, the Pakistani cricketers also earn from bonuses and incentives.
Scoring a Century in ODI or Test Cricket Match:  Rs 300,000
Scoring double Century: Rs 500,000
Scoring 10 Wicket Haul in Test Cricket Match: Rs 300,000
Defeating Top 3 ranked side and India: 100% bonus
Winning a series against Top 3 side and India: 200% bonus
Winning an ICC Event and Asia Cup: 300% bonus

Saturday, 21 May 2016

You Can Soon Install WhatsApp On Your PC

You Can Soon Install WhatsApp On Your PC




WhatsApp is having about 1 billion users and it is the most popular mobile messaging app. However, you can still access WhatsApp on PC, but the features are limited on it like you can’t make voice calls or send documents. WhatsApp is having huge user base on smartphones rather than PCs
WhatsApp released various updates to its app on the the major operating systems like Android and iOS. Now the company has plans to introduce WhatsApp’s separate application to the PCs.The information circulated online suggests that WhatsApp may be working on a separate app for PCs which includes Windows and MAC OS.
This news made rounds on Internet when unofficial Twitter account which is tracking changes in WhatsApp builds recently posted images having citation to WhatsApp desktop application which is being developed by the messaging giant.
You can still access WhatsApp on your PC via browser, however it has several limitations as stated above. In order to use WhatsApp on PC, your device should be connected to the Internet and should be in use. Desktop version of WhatsApp is not providing full flexibility to the user, it seems that desktop application may offer better using experience and flexibility.
WhatsApp’s full fledged application for desktop will be able to send documents, make voice calls and you would not need to connect your smartphone to Internet in order to make it work on desktop. So, it may also remove the requirement of keeping browser open all time for accessing it via desktop.
Despite having massive user base, WhatsApp is eyeing to grasp the hold of desktop users. Very soon you will be able to access all features of WhatsApp on your PC which you are currently using on your smartphone.

Scientists Accidentally Develop Batteries That Last A Lifetime

Scientists Accidently Develop Batteries That Last A Lifetime 


The team behind this invention maintain that they have discovered a battery technology which could allow batteries to be developed that can be recharged 100,000 times with no waste of power.
Researchers say that the material [nanowires] are used in the batteries which are thousand times thinner than a human hair and is very conductive. It also has a large surface area to support the storage and transfer of electrons.
Nanowires are very brittle and don’t normally hold up well to continued discharging and recharging or cycling. They enlarge and become brittle in a typical lithium ion battery, however Le Thai’s team fixed this by plating a gold nanowire in a manganese dioxide shell and then putting it in a Plexiglas like gel in order to enhance its reliability. However, this all happened accidentally.
If successful and cheaper, this technology could be used to create batteries that will last forever and could be used in smartphones, laptops, tablets and in various battery operated devices.
Chairman of UCI’s chemistry department, Richard Penner said “Mya was playing around and she coated this whole thing with a very thin gel layer and started to cycle it”.
“She discovered that just by using this gel she could cycle it hundreds of thousands of times without losing any capacity. That was crazy, because these things typically die in dramatic fashion after 5,000 or 6,000 or 7,000 cycles at most.”
The battery developed at UCI was tested more than 200,000 times in a duration of three months, researchers claimed that there was no loss power neither capacity.
“The coated electrode holds its shape much better, making it a more reliable option,” Thai said. “This research proves that a nanowire-based battery electrode can have a long lifetime and that we can make these kinds of batteries a reality.”
Moreover, this everlasting battery technology could be also used for commercial purposes like in cars, spacecraft and machines.

NASA Scientists Discovered Oxygen on Mars Atmosphere

The oxygen atoms were discovered in the Martian upper atmosphere which is known as mesosphere. This discovery is game changing, as it is success for astronomers and will provide an insight into how to spot gases and likely will be a new abode for the humans. SOFIA confirmed that have discovered small amount of atomic oxygen on Mars.




“Atomic oxygen in the Martian atmosphere is notoriously difficult to measure,” SOFIA project scientist Pamela Marcum said in a statement. “To observe the far-infrared wavelengths needed to detect atomic oxygen, researchers must be above the majority of Earth’s atmosphere and use highly sensitive instruments, in this case a spectrometer. SOFIA provides both capabilities.”
The measurements of Mars were measured by SOFIA airplane while flying at an altitude between 37,000 and 45,000 feet.
Oxygen is formed when two atoms join each other to form O2. However, Atomic oxygen is just a single oxygen atom. When atomic oxygen was last discovered in the atmosphere of the mars due to the Viking and Mariner missions.
“Atomic oxygen affects how other gases escape Mars and therefore has a significant impact on the planet’s atmosphere,” NASA said.

Tips to survive on Limited Internal Storage on Android

Tips to survive on Limited Internal Storage on Android



Android smartphones that are launched now are fulfilled by much storage but the previous devices launched by various manufacturers were not that great as they were less on their internal storage. Internal storage can be needed to install apps and also can be used to store up the data. The devices that are less on internal storage would be very uneasy to be used with and you can also not install as many apps if the memory card installation is not there. Here in this article you will know the tips that you can use to survive on the limited internal storage and make your device perform good. Go through the article that is given below to know how you can improve the performance of your Android if you are facing limited internal storage.

Tips to survive on Limited Internal Storage on Android

Below are some of the best tips that you can try in your android device that will help you out to survive when you are low on your internal memory

#1 Avoid Installing Apps


This is the main reason for the internal storage issues on android as when you install the heavy apps they cover up the more space on your internal memory. So to manage the space on internal storage you has to avoid installing heavy and not useful apps.

#2 Camera Changes

The other thing that you can do to save internal memory is that you can change the image capture size of your camera app. As mostly in the previous devices the images captured are stored in the internal memory so to avoid memory cover you should change the image size to the minimum.

#3 Video Resolution

Same like image capturing the video on your device could also cover the internal memory space so to prevent the issues with the internal storage you should change the video resolution of your camera to the minimum.

#4 Clean Up

Everyday usage of your phone can create a lots of cache and junk files on your memory of the device. This can hence cover the internal storage space so to avoid that you should clean up your device regularly. You can use the Clean Master app for that very purpose.

#5 Cloud Storage

The users of android can use the cloud storage option to store their files as this will help you to keep up your device running smoothly even on the low internal memory also. You can use the Dropbox or the Google Photos to store your media and documents.

#6 WhatsApp data

The media that we receive on WhatsApp is also stored on your device so you should also manage this data from the WhatsApp. You can either transfer the data that you receive from your device to another one or you can delete that data if it is of no use to you.

#7 Auto Download Off For Social Apps

In many social media apps like Whatsapp, Hike and Telegram etc there is auto download feature with which media get automatically download on your device. And this can consume up lots of memory. So better is to turn Automatic download off.

#8 Music

Mostly users love to keep the huge list of songs on their device so that they can listen to the music. But the case with devices working on low internal memory is that they can start showing some issues. So to prevent any problem with internal storage you should try to keep the minimum songs in your device.



How To Add Picture Zoom Feature On Instagram

How To Add Picture Zoom Feature On Instagram




Instagram is now most trending picture sharing app where you can share your beautiful pictures, follow people and get followers. And one thing that you can’t do in the Instagram is that zooming the images that you see in the app. And that is why users keep on trying lots of tricks for zooming Instagram images. And all these tricks won’t work on official app and you have to go for third party methods. Can you get zoom option in your Instagram ?. Yes its possible as the method we are going to discuss right here will help you to zoom the images in your Instagram app.

How To Add Picture Zoom Feature On Instagram

The method is quite simple and you just need a rooted android device that will allow Xposed installer to run on device. And after having Xposed installer you have to use Xposed module to Add the zoom images feature in your Instagram App. So have a look on simple steps below

Steps To Add Picture Zoom Feature On Instagram:

1. First of all you need a rooted android as Xposed installer can only be installed on a rooted android.
2. After rooting your android device you have to install the Xposed installer on your android and that is quite lengthy process
3. And now you need to get the module for the Xposed Installer that is Zoom for Instagram in your android device
4. Now enable this app from the Xposed installer and then you may require to grant it super user access.
5. Now when the app will get activated, Open official Instagram app and then login with your accounts and start exploring images of your friends.
6. Now simply try to zoom any of the image that you want to zoom and you will see the image will got zoom and you are done.